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#======================================================================
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# L I B Q Z . P L
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# doc: Thu Mar 12 15:23:15 2015
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# dlm: Thu Mar 12 20:52:43 2015
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# (c) 2015 A.M. Thurnherr
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# uE-Info: 36 0 NIL 0 0 72 2 2 4 NIL ofnI
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#======================================================================
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# adaptation of EISPACK routines
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# www.netlib.org/eispack
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sub eig($$)
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{
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my($aR,$bR) = @_; # args passed as refs
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my($N) = scalar(@{aR});
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croak("eig(A,B): A & B must be matching square matrices\n")
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unless (@{bR} == $N) && (@{$aR->[0]} == $N) && (@{$bR->[0]} == $N);
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ar = new double[n];
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ai = new double[n];
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beta = new double[n];
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var A = (double[,])a.Clone();
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var B = (double[,])b.Clone();
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my($matZ) = 1;
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my($iErr) = 0;
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my(@Z);
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QZhes($aR,$bR,\@Z); # reduce A/B to upper Hessenberg/triangular forms
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QZit($aR,$bR,\@Z,\$iErr); # reduce Hess A to quasi-triangular form
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QZval($aR,$bR,\@Z,\@alphaR,\@alphaI,\@beta); # reduce A further
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QZvec($aR,$bR,\@Z,\@alphaR,\@alphaI,\@beta); # compute eigenvectors & eigenvalues
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}
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/// <summary>Returns the real parts of the alpha values.</summary>
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public double[] RealAlphas
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{
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get { return ar; }
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}
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/// <summary>Returns the imaginary parts of the alpha values.</summary>
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public double[] ImaginaryAlphas
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{
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get { return ai; }
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}
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/// <summary>Returns the beta values.</summary>
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public double[] Betas
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{
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get { return beta; }
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}
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/// <summary>
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/// Returns true if matrix B is singular.
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/// </summary>
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/// <remarks>
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/// This method checks if any of the generated betas is zero. It
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/// does not says that the problem is singular, but only that one
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/// of the matrices of the pencil (A,B) is singular.
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/// </remarks>
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public bool IsSingular
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{
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get
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{
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for (int i = 0; i < n; i++)
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if (beta[i] == 0)
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return true;
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return false;
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}
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}
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/// <summary>
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/// Returns true if the eigenvalue problem is degenerate (ill-posed).
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/// </summary>
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public bool IsDegenerate
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{
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get
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{
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for (int i = 0; i < n; i++)
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if (beta[i] == 0 && ar[i] == 0)
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return true;
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return false;
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}
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}
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/// <summary>Returns the real parts of the eigenvalues.</summary>
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/// <remarks>
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/// The eigenvalues are computed using the ratio alpha[i]/beta[i],
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/// which can lead to valid, but infinite eigenvalues.
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/// </remarks>
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public double[] RealEigenvalues
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{
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get
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{
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// ((alfr+i*alfi)/beta)
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double[] eval = new double[n];
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for (int i = 0; i < n; i++)
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eval[i] = ar[i] / beta[i];
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return eval;
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}
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}
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/// <summary>Returns the imaginary parts of the eigenvalues.</summary>
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/// <remarks>
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/// The eigenvalues are computed using the ratio alpha[i]/beta[i],
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/// which can lead to valid, but infinite eigenvalues.
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/// </remarks>
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public double[] ImaginaryEigenvalues
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{
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get
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{
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// ((alfr+i*alfi)/beta)
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double[] eval = new double[n];
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for (int i = 0; i < n; i++)
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eval[i] = ai[i] / beta[i];
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return eval;
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}
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}
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/// <summary>Returns the eigenvector matrix.</summary>
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public double[,] Eigenvectors
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{
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get
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{
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return Z;
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}
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}
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/// <summary>Returns the block diagonal eigenvalue matrix.</summary>
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public double[,] DiagonalMatrix
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{
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get
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{
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double[,] x = new double[n, n];
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for (int i = 0; i < n; i++)
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{
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for (int j = 0; j < n; j++)
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x[i, j] = 0.0;
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x[i, i] = ar[i] / beta[i];
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if (ai[i] > 0)
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x[i, i + 1] = ai[i] / beta[i];
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else if (ai[i] < 0)
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x[i, i - 1] = ai[i] / beta[i];
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}
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return x;
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}
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}
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#region EISPACK Routines
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/// <summary>
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/// Adaptation of the original Fortran QZHES routine from EISPACK.
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/// </summary>
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/// <remarks>
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/// This subroutine is the first step of the qz algorithm
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/// for solving generalized matrix eigenvalue problems,
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/// siam j. numer. anal. 10, 241-256(1973) by moler and stewart.
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///
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/// This subroutine accepts a pair of real general matrices and
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/// reduces one of them to upper hessenberg form and the other
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/// to upper triangular form using orthogonal transformations.
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/// it is usually followed by qzit, qzval and, possibly, qzvec.
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///
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/// For the full documentation, please check the original function.
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/// </remarks>
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private static int qzhes(int n, double[,] a, double[,] b, bool matz, double[,] z)
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{
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int i, j, k, l;
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double r, s, t;
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int l1;
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double u1, u2, v1, v2;
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int lb, nk1;
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double rho;
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if (matz)
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{
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// If we are interested in computing the
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// eigenvectors, set Z to identity(n,n)
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for (j = 0; j < n; ++j)
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{
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for (i = 0; i < n; ++i)
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z[i, j] = 0.0;
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z[j, j] = 1.0;
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}
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}
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// Reduce b to upper triangular form
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if (n <= 1) return 0;
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for (l = 0; l < n - 1; ++l)
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{
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l1 = l + 1;
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s = 0.0;
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for (i = l1; i < n; ++i)
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s += (System.Math.Abs(b[i, l]));
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if (s == 0.0) continue;
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s += (System.Math.Abs(b[l, l]));
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r = 0.0;
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for (i = l; i < n; ++i)
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{
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// Computing 2nd power
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b[i, l] /= s;
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r += b[i, l] * b[i, l];
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}
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r = Special.Sign(System.Math.Sqrt(r), b[l, l]);
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b[l, l] += r;
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rho = r * b[l, l];
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for (j = l1; j < n; ++j)
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{
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t = 0.0;
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for (i = l; i < n; ++i)
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t += b[i, l] * b[i, j];
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t = -t / rho;
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for (i = l; i < n; ++i)
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b[i, j] += t * b[i, l];
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}
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for (j = 0; j < n; ++j)
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{
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t = 0.0;
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for (i = l; i < n; ++i)
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t += b[i, l] * a[i, j];
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t = -t / rho;
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for (i = l; i < n; ++i)
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a[i, j] += t * b[i, l];
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}
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b[l, l] = -s * r;
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for (i = l1; i < n; ++i)
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b[i, l] = 0.0;
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}
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// Reduce a to upper hessenberg form, while keeping b triangular
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if (n == 2) return 0;
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for (k = 0; k < n - 2; ++k)
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{
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nk1 = n - 2 - k;
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// for l=n-1 step -1 until k+1 do
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for (lb = 0; lb < nk1; ++lb)
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{
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l = n - lb - 2;
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l1 = l + 1;
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// Zero a(l+1,k)
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s = (System.Math.Abs(a[l, k])) + (System.Math.Abs(a[l1, k]));
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if (s == 0.0) continue;
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u1 = a[l, k] / s;
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u2 = a[l1, k] / s;
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r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
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v1 = -(u1 + r) / r;
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v2 = -u2 / r;
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u2 = v2 / v1;
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for (j = k; j < n; ++j)
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{
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t = a[l, j] + u2 * a[l1, j];
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a[l, j] += t * v1;
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a[l1, j] += t * v2;
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}
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a[l1, k] = 0.0;
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for (j = l; j < n; ++j)
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{
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t = b[l, j] + u2 * b[l1, j];
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b[l, j] += t * v1;
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b[l1, j] += t * v2;
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}
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// Zero b(l+1,l)
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s = (System.Math.Abs(b[l1, l1])) + (System.Math.Abs(b[l1, l]));
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if (s == 0.0) continue;
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u1 = b[l1, l1] / s;
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u2 = b[l1, l] / s;
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r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
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v1 = -(u1 + r) / r;
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v2 = -u2 / r;
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293 |
u2 = v2 / v1;
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294 |
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for (i = 0; i <= l1; ++i)
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{
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t = b[i, l1] + u2 * b[i, l];
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b[i, l1] += t * v1;
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b[i, l] += t * v2;
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}
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301 |
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302 |
b[l1, l] = 0.0;
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303 |
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304 |
for (i = 0; i < n; ++i)
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305 |
{
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t = a[i, l1] + u2 * a[i, l];
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a[i, l1] += t * v1;
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a[i, l] += t * v2;
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}
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310 |
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311 |
if (matz)
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{
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313 |
for (i = 0; i < n; ++i)
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314 |
{
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315 |
t = z[i, l1] + u2 * z[i, l];
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316 |
z[i, l1] += t * v1;
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317 |
z[i, l] += t * v2;
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318 |
}
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319 |
}
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320 |
}
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321 |
}
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322 |
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323 |
return 0;
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324 |
}
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326 |
/// <summary>
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327 |
/// Adaptation of the original Fortran QZIT routine from EISPACK.
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328 |
/// </summary>
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329 |
/// <remarks>
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330 |
/// This subroutine is the second step of the qz algorithm
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331 |
/// for solving generalized matrix eigenvalue problems,
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332 |
/// siam j. numer. anal. 10, 241-256(1973) by moler and stewart,
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333 |
/// as modified in technical note nasa tn d-7305(1973) by ward.
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334 |
///
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|
335 |
/// This subroutine accepts a pair of real matrices, one of them
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336 |
/// in upper hessenberg form and the other in upper triangular form.
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337 |
/// it reduces the hessenberg matrix to quasi-triangular form using
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338 |
/// orthogonal transformations while maintaining the triangular form
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339 |
/// of the other matrix. it is usually preceded by qzhes and
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340 |
/// followed by qzval and, possibly, qzvec.
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341 |
///
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342 |
/// For the full documentation, please check the original function.
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343 |
/// </remarks>
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344 |
private static int qzit(int n, double[,] a, double[,] b, double eps1, bool matz, double[,] z, ref int ierr)
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|
345 |
{
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|
346 |
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|
347 |
int i, j, k, l = 0;
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|
348 |
double r, s, t, a1, a2, a3 = 0;
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|
349 |
int k1, k2, l1, ll;
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|
350 |
double u1, u2, u3;
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|
351 |
double v1, v2, v3;
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352 |
double a11, a12, a21, a22, a33, a34, a43, a44;
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|
353 |
double b11, b12, b22, b33, b34, b44;
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|
354 |
int na, en, ld;
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|
355 |
double ep;
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|
356 |
double sh = 0;
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|
357 |
int km1, lm1 = 0;
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|
358 |
double ani, bni;
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|
359 |
int ish, itn, its, enm2, lor1;
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|
360 |
double epsa, epsb, anorm = 0, bnorm = 0;
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|
361 |
int enorn;
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|
362 |
bool notlas;
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|
363 |
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|
364 |
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|
365 |
ierr = 0;
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|
366 |
|
|
367 |
#region Compute epsa and epsb
|
|
368 |
for (i = 0; i < n; ++i)
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|
369 |
{
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|
370 |
ani = 0.0;
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|
371 |
bni = 0.0;
|
|
372 |
|
|
373 |
if (i != 0)
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|
374 |
ani = (Math.Abs(a[i, (i - 1)]));
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|
375 |
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|
376 |
for (j = i; j < n; ++j)
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|
377 |
{
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|
378 |
ani += Math.Abs(a[i, j]);
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|
379 |
bni += Math.Abs(b[i, j]);
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|
380 |
}
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|
381 |
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|
382 |
if (ani > anorm) anorm = ani;
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|
383 |
if (bni > bnorm) bnorm = bni;
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|
384 |
}
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|
385 |
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|
386 |
if (anorm == 0.0) anorm = 1.0;
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|
387 |
if (bnorm == 0.0) bnorm = 1.0;
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|
388 |
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|
389 |
ep = eps1;
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|
390 |
if (ep == 0.0)
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|
391 |
{
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|
392 |
// Use roundoff level if eps1 is zero
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|
393 |
ep = Special.Epslon(1.0);
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|
394 |
}
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|
395 |
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|
396 |
epsa = ep * anorm;
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|
397 |
epsb = ep * bnorm;
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|
398 |
#endregion
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|
399 |
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|
400 |
|
|
401 |
// Reduce a to quasi-triangular form, while keeping b triangular
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|
402 |
lor1 = 0;
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|
403 |
enorn = n;
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|
404 |
en = n - 1;
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|
405 |
itn = n * 30;
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|
406 |
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|
407 |
// Begin QZ step
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|
408 |
L60:
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|
409 |
if (en <= 1) goto L1001;
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|
410 |
if (!matz) enorn = en + 1;
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|
411 |
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|
412 |
its = 0;
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|
413 |
na = en - 1;
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|
414 |
enm2 = na;
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|
415 |
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|
416 |
L70:
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|
417 |
ish = 2;
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|
418 |
// Check for convergence or reducibility.
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|
419 |
for (ll = 0; ll <= en; ++ll)
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|
420 |
{
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|
421 |
lm1 = en - ll - 1;
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|
422 |
l = lm1 + 1;
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|
423 |
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|
424 |
if (l + 1 == 1)
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|
425 |
goto L95;
|
|
426 |
|
|
427 |
if ((Math.Abs(a[l, lm1])) <= epsa)
|
|
428 |
break;
|
|
429 |
}
|
|
430 |
|
|
431 |
L90:
|
|
432 |
a[l, lm1] = 0.0;
|
|
433 |
if (l < na) goto L95;
|
|
434 |
|
|
435 |
// 1-by-1 or 2-by-2 block isolated
|
|
436 |
en = lm1;
|
|
437 |
goto L60;
|
|
438 |
|
|
439 |
// Check for small top of b
|
|
440 |
L95:
|
|
441 |
ld = l;
|
|
442 |
|
|
443 |
L100:
|
|
444 |
l1 = l + 1;
|
|
445 |
b11 = b[l, l];
|
|
446 |
|
|
447 |
if (Math.Abs(b11) > epsb) goto L120;
|
|
448 |
|
|
449 |
b[l, l] = 0.0;
|
|
450 |
s = (Math.Abs(a[l, l]) + Math.Abs(a[l1, l]));
|
|
451 |
u1 = a[l, l] / s;
|
|
452 |
u2 = a[l1, l] / s;
|
|
453 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
|
|
454 |
v1 = -(u1 + r) / r;
|
|
455 |
v2 = -u2 / r;
|
|
456 |
u2 = v2 / v1;
|
|
457 |
|
|
458 |
for (j = l; j < enorn; ++j)
|
|
459 |
{
|
|
460 |
t = a[l, j] + u2 * a[l1, j];
|
|
461 |
a[l, j] += t * v1;
|
|
462 |
a[l1, j] += t * v2;
|
|
463 |
|
|
464 |
t = b[l, j] + u2 * b[l1, j];
|
|
465 |
b[l, j] += t * v1;
|
|
466 |
b[l1, j] += t * v2;
|
|
467 |
}
|
|
468 |
|
|
469 |
if (l != 0)
|
|
470 |
a[l, lm1] = -a[l, lm1];
|
|
471 |
|
|
472 |
lm1 = l;
|
|
473 |
l = l1;
|
|
474 |
goto L90;
|
|
475 |
|
|
476 |
L120:
|
|
477 |
a11 = a[l, l] / b11;
|
|
478 |
a21 = a[l1, l] / b11;
|
|
479 |
if (ish == 1) goto L140;
|
|
480 |
|
|
481 |
// Iteration strategy
|
|
482 |
if (itn == 0) goto L1000;
|
|
483 |
if (its == 10) goto L155;
|
|
484 |
|
|
485 |
// Determine type of shift
|
|
486 |
b22 = b[l1, l1];
|
|
487 |
if (Math.Abs(b22) < epsb) b22 = epsb;
|
|
488 |
b33 = b[na, na];
|
|
489 |
if (Math.Abs(b33) < epsb) b33 = epsb;
|
|
490 |
b44 = b[en, en];
|
|
491 |
if (Math.Abs(b44) < epsb) b44 = epsb;
|
|
492 |
a33 = a[na, na] / b33;
|
|
493 |
a34 = a[na, en] / b44;
|
|
494 |
a43 = a[en, na] / b33;
|
|
495 |
a44 = a[en, en] / b44;
|
|
496 |
b34 = b[na, en] / b44;
|
|
497 |
t = (a43 * b34 - a33 - a44) * .5;
|
|
498 |
r = t * t + a34 * a43 - a33 * a44;
|
|
499 |
if (r < 0.0) goto L150;
|
|
500 |
|
|
501 |
// Determine single shift zeroth column of a
|
|
502 |
ish = 1;
|
|
503 |
r = Math.Sqrt(r);
|
|
504 |
sh = -t + r;
|
|
505 |
s = -t - r;
|
|
506 |
if (Math.Abs(s - a44) < Math.Abs(sh - a44))
|
|
507 |
sh = s;
|
|
508 |
|
|
509 |
// Look for two consecutive small sub-diagonal elements of a.
|
|
510 |
for (ll = ld; ll + 1 <= enm2; ++ll)
|
|
511 |
{
|
|
512 |
l = enm2 + ld - ll - 1;
|
|
513 |
|
|
514 |
if (l == ld)
|
|
515 |
goto L140;
|
|
516 |
|
|
517 |
lm1 = l - 1;
|
|
518 |
l1 = l + 1;
|
|
519 |
t = a[l + 1, l + 1];
|
|
520 |
|
|
521 |
if (Math.Abs(b[l, l]) > epsb)
|
|
522 |
t -= sh * b[l, l];
|
|
523 |
|
|
524 |
if (Math.Abs(a[l, lm1]) <= (Math.Abs(t / a[l1, l])) * epsa)
|
|
525 |
goto L100;
|
|
526 |
}
|
|
527 |
|
|
528 |
L140:
|
|
529 |
a1 = a11 - sh;
|
|
530 |
a2 = a21;
|
|
531 |
if (l != ld)
|
|
532 |
a[l, lm1] = -a[l, lm1];
|
|
533 |
goto L160;
|
|
534 |
|
|
535 |
// Determine double shift zeroth column of a
|
|
536 |
L150:
|
|
537 |
a12 = a[l, l1] / b22;
|
|
538 |
a22 = a[l1, l1] / b22;
|
|
539 |
b12 = b[l, l1] / b22;
|
|
540 |
a1 = ((a33 - a11) * (a44 - a11) - a34 * a43 + a43 * b34 * a11) / a21 + a12 - a11 * b12;
|
|
541 |
a2 = a22 - a11 - a21 * b12 - (a33 - a11) - (a44 - a11) + a43 * b34;
|
|
542 |
a3 = a[l1 + 1, l1] / b22;
|
|
543 |
goto L160;
|
|
544 |
|
|
545 |
// Ad hoc shift
|
|
546 |
L155:
|
|
547 |
a1 = 0.0;
|
|
548 |
a2 = 1.0;
|
|
549 |
a3 = 1.1605;
|
|
550 |
|
|
551 |
L160:
|
|
552 |
++its;
|
|
553 |
--itn;
|
|
554 |
|
|
555 |
if (!matz) lor1 = ld;
|
|
556 |
|
|
557 |
// Main loop
|
|
558 |
for (k = l; k <= na; ++k)
|
|
559 |
{
|
|
560 |
notlas = k != na && ish == 2;
|
|
561 |
k1 = k + 1;
|
|
562 |
k2 = k + 2;
|
|
563 |
|
|
564 |
km1 = Math.Max(k, l + 1) - 1; // Computing MAX
|
|
565 |
ll = Math.Min(en, k1 + ish); // Computing MIN
|
|
566 |
|
|
567 |
if (notlas) goto L190;
|
|
568 |
|
|
569 |
// Zero a(k+1,k-1)
|
|
570 |
if (k == l) goto L170;
|
|
571 |
a1 = a[k, km1];
|
|
572 |
a2 = a[k1, km1];
|
|
573 |
|
|
574 |
L170:
|
|
575 |
s = Math.Abs(a1) + Math.Abs(a2);
|
|
576 |
if (s == 0.0) goto L70;
|
|
577 |
u1 = a1 / s;
|
|
578 |
u2 = a2 / s;
|
|
579 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
|
|
580 |
v1 = -(u1 + r) / r;
|
|
581 |
v2 = -u2 / r;
|
|
582 |
u2 = v2 / v1;
|
|
583 |
|
|
584 |
for (j = km1; j < enorn; ++j)
|
|
585 |
{
|
|
586 |
t = a[k, j] + u2 * a[k1, j];
|
|
587 |
a[k, j] += t * v1;
|
|
588 |
a[k1, j] += t * v2;
|
|
589 |
|
|
590 |
t = b[k, j] + u2 * b[k1, j];
|
|
591 |
b[k, j] += t * v1;
|
|
592 |
b[k1, j] += t * v2;
|
|
593 |
}
|
|
594 |
|
|
595 |
if (k != l)
|
|
596 |
a[k1, km1] = 0.0;
|
|
597 |
goto L240;
|
|
598 |
|
|
599 |
// Zero a(k+1,k-1) and a(k+2,k-1)
|
|
600 |
L190:
|
|
601 |
if (k == l) goto L200;
|
|
602 |
a1 = a[k, km1];
|
|
603 |
a2 = a[k1, km1];
|
|
604 |
a3 = a[k2, km1];
|
|
605 |
|
|
606 |
L200:
|
|
607 |
s = Math.Abs(a1) + Math.Abs(a2) + Math.Abs(a3);
|
|
608 |
if (s == 0.0) goto L260;
|
|
609 |
u1 = a1 / s;
|
|
610 |
u2 = a2 / s;
|
|
611 |
u3 = a3 / s;
|
|
612 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2 + u3 * u3), u1);
|
|
613 |
v1 = -(u1 + r) / r;
|
|
614 |
v2 = -u2 / r;
|
|
615 |
v3 = -u3 / r;
|
|
616 |
u2 = v2 / v1;
|
|
617 |
u3 = v3 / v1;
|
|
618 |
|
|
619 |
for (j = km1; j < enorn; ++j)
|
|
620 |
{
|
|
621 |
t = a[k, j] + u2 * a[k1, j] + u3 * a[k2, j];
|
|
622 |
a[k, j] += t * v1;
|
|
623 |
a[k1, j] += t * v2;
|
|
624 |
a[k2, j] += t * v3;
|
|
625 |
|
|
626 |
t = b[k, j] + u2 * b[k1, j] + u3 * b[k2, j];
|
|
627 |
b[k, j] += t * v1;
|
|
628 |
b[k1, j] += t * v2;
|
|
629 |
b[k2, j] += t * v3;
|
|
630 |
}
|
|
631 |
|
|
632 |
if (k == l) goto L220;
|
|
633 |
a[k1, km1] = 0.0;
|
|
634 |
a[k2, km1] = 0.0;
|
|
635 |
|
|
636 |
// Zero b(k+2,k+1) and b(k+2,k)
|
|
637 |
L220:
|
|
638 |
s = (Math.Abs(b[k2, k2])) + (Math.Abs(b[k2, k1])) + (Math.Abs(b[k2, k]));
|
|
639 |
if (s == 0.0) goto L240;
|
|
640 |
u1 = b[k2, k2] / s;
|
|
641 |
u2 = b[k2, k1] / s;
|
|
642 |
u3 = b[k2, k] / s;
|
|
643 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2 + u3 * u3), u1);
|
|
644 |
v1 = -(u1 + r) / r;
|
|
645 |
v2 = -u2 / r;
|
|
646 |
v3 = -u3 / r;
|
|
647 |
u2 = v2 / v1;
|
|
648 |
u3 = v3 / v1;
|
|
649 |
|
|
650 |
for (i = lor1; i < ll + 1; ++i)
|
|
651 |
{
|
|
652 |
t = a[i, k2] + u2 * a[i, k1] + u3 * a[i, k];
|
|
653 |
a[i, k2] += t * v1;
|
|
654 |
a[i, k1] += t * v2;
|
|
655 |
a[i, k] += t * v3;
|
|
656 |
|
|
657 |
t = b[i, k2] + u2 * b[i, k1] + u3 * b[i, k];
|
|
658 |
b[i, k2] += t * v1;
|
|
659 |
b[i, k1] += t * v2;
|
|
660 |
b[i, k] += t * v3;
|
|
661 |
}
|
|
662 |
|
|
663 |
b[k2, k] = 0.0;
|
|
664 |
b[k2, k1] = 0.0;
|
|
665 |
|
|
666 |
if (matz)
|
|
667 |
{
|
|
668 |
for (i = 0; i < n; ++i)
|
|
669 |
{
|
|
670 |
t = z[i, k2] + u2 * z[i, k1] + u3 * z[i, k];
|
|
671 |
z[i, k2] += t * v1;
|
|
672 |
z[i, k1] += t * v2;
|
|
673 |
z[i, k] += t * v3;
|
|
674 |
}
|
|
675 |
}
|
|
676 |
|
|
677 |
// Zero b(k+1,k)
|
|
678 |
L240:
|
|
679 |
s = (Math.Abs(b[k1, k1])) + (Math.Abs(b[k1, k]));
|
|
680 |
if (s == 0.0) goto L260;
|
|
681 |
u1 = b[k1, k1] / s;
|
|
682 |
u2 = b[k1, k] / s;
|
|
683 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
|
|
684 |
v1 = -(u1 + r) / r;
|
|
685 |
v2 = -u2 / r;
|
|
686 |
u2 = v2 / v1;
|
|
687 |
|
|
688 |
for (i = lor1; i < ll + 1; ++i)
|
|
689 |
{
|
|
690 |
t = a[i, k1] + u2 * a[i, k];
|
|
691 |
a[i, k1] += t * v1;
|
|
692 |
a[i, k] += t * v2;
|
|
693 |
|
|
694 |
t = b[i, k1] + u2 * b[i, k];
|
|
695 |
b[i, k1] += t * v1;
|
|
696 |
b[i, k] += t * v2;
|
|
697 |
}
|
|
698 |
|
|
699 |
b[k1, k] = 0.0;
|
|
700 |
|
|
701 |
if (matz)
|
|
702 |
{
|
|
703 |
for (i = 0; i < n; ++i)
|
|
704 |
{
|
|
705 |
t = z[i, k1] + u2 * z[i, k];
|
|
706 |
z[i, k1] += t * v1;
|
|
707 |
z[i, k] += t * v2;
|
|
708 |
}
|
|
709 |
}
|
|
710 |
|
|
711 |
L260:
|
|
712 |
;
|
|
713 |
}
|
|
714 |
|
|
715 |
goto L70; // End QZ step
|
|
716 |
|
|
717 |
// Set error -- all eigenvalues have not converged after 30*n iterations
|
|
718 |
L1000:
|
|
719 |
ierr = en + 1;
|
|
720 |
|
|
721 |
// Save epsb for use by qzval and qzvec
|
|
722 |
L1001:
|
|
723 |
if (n > 1)
|
|
724 |
b[n - 1, 0] = epsb;
|
|
725 |
return 0;
|
|
726 |
}
|
|
727 |
|
|
728 |
/// <summary>
|
|
729 |
/// Adaptation of the original Fortran QZVAL routine from EISPACK.
|
|
730 |
/// </summary>
|
|
731 |
/// <remarks>
|
|
732 |
/// This subroutine is the third step of the qz algorithm
|
|
733 |
/// for solving generalized matrix eigenvalue problems,
|
|
734 |
/// siam j. numer. anal. 10, 241-256(1973) by moler and stewart.
|
|
735 |
///
|
|
736 |
/// This subroutine accepts a pair of real matrices, one of them
|
|
737 |
/// in quasi-triangular form and the other in upper triangular form.
|
|
738 |
/// it reduces the quasi-triangular matrix further, so that any
|
|
739 |
/// remaining 2-by-2 blocks correspond to pairs of complex
|
|
740 |
/// eigenvalues, and returns quantities whose ratios give the
|
|
741 |
/// generalized eigenvalues. it is usually preceded by qzhes
|
|
742 |
/// and qzit and may be followed by qzvec.
|
|
743 |
///
|
|
744 |
/// For the full documentation, please check the original function.
|
|
745 |
/// </remarks>
|
|
746 |
private static int qzval(int n, double[,] a, double[,] b, double[] alfr, double[] alfi, double[] beta, bool matz, double[,] z)
|
|
747 |
{
|
|
748 |
int i, j;
|
|
749 |
int na, en, nn;
|
|
750 |
double c, d, e = 0;
|
|
751 |
double r, s, t;
|
|
752 |
double a1, a2, u1, u2, v1, v2;
|
|
753 |
double a11, a12, a21, a22;
|
|
754 |
double b11, b12, b22;
|
|
755 |
double di, ei;
|
|
756 |
double an = 0, bn;
|
|
757 |
double cq, dr;
|
|
758 |
double cz, ti, tr;
|
|
759 |
double a1i, a2i, a11i, a12i, a22i, a11r, a12r, a22r;
|
|
760 |
double sqi, ssi, sqr, szi, ssr, szr;
|
|
761 |
|
|
762 |
double epsb = b[n - 1, 0];
|
|
763 |
int isw = 1;
|
|
764 |
|
|
765 |
|
|
766 |
// Find eigenvalues of quasi-triangular matrices.
|
|
767 |
for (nn = 0; nn < n; ++nn)
|
|
768 |
{
|
|
769 |
en = n - nn - 1;
|
|
770 |
na = en - 1;
|
|
771 |
|
|
772 |
if (isw == 2) goto L505;
|
|
773 |
if (en == 0) goto L410;
|
|
774 |
if (a[en, na] != 0.0) goto L420;
|
|
775 |
|
|
776 |
// 1-by-1 block, one real root
|
|
777 |
L410:
|
|
778 |
alfr[en] = a[en, en];
|
|
779 |
if (b[en, en] < 0.0)
|
|
780 |
{
|
|
781 |
alfr[en] = -alfr[en];
|
|
782 |
}
|
|
783 |
beta[en] = (Math.Abs(b[en, en]));
|
|
784 |
alfi[en] = 0.0;
|
|
785 |
goto L510;
|
|
786 |
|
|
787 |
// 2-by-2 block
|
|
788 |
L420:
|
|
789 |
if (Math.Abs(b[na, na]) <= epsb) goto L455;
|
|
790 |
if (Math.Abs(b[en, en]) > epsb) goto L430;
|
|
791 |
a1 = a[en, en];
|
|
792 |
a2 = a[en, na];
|
|
793 |
bn = 0.0;
|
|
794 |
goto L435;
|
|
795 |
|
|
796 |
L430:
|
|
797 |
an = Math.Abs(a[na, na]) + Math.Abs(a[na, en]) + Math.Abs(a[en, na]) + Math.Abs(a[en, en]);
|
|
798 |
bn = Math.Abs(b[na, na]) + Math.Abs(b[na, en]) + Math.Abs(b[en, en]);
|
|
799 |
a11 = a[na, na] / an;
|
|
800 |
a12 = a[na, en] / an;
|
|
801 |
a21 = a[en, na] / an;
|
|
802 |
a22 = a[en, en] / an;
|
|
803 |
b11 = b[na, na] / bn;
|
|
804 |
b12 = b[na, en] / bn;
|
|
805 |
b22 = b[en, en] / bn;
|
|
806 |
e = a11 / b11;
|
|
807 |
ei = a22 / b22;
|
|
808 |
s = a21 / (b11 * b22);
|
|
809 |
t = (a22 - e * b22) / b22;
|
|
810 |
|
|
811 |
if (Math.Abs(e) <= Math.Abs(ei))
|
|
812 |
goto L431;
|
|
813 |
|
|
814 |
e = ei;
|
|
815 |
t = (a11 - e * b11) / b11;
|
|
816 |
|
|
817 |
L431:
|
|
818 |
c = (t - s * b12) * .5;
|
|
819 |
d = c * c + s * (a12 - e * b12);
|
|
820 |
if (d < 0.0) goto L480;
|
|
821 |
|
|
822 |
// Two real roots. Zero both a(en,na) and b(en,na)
|
|
823 |
e += c + Special.Sign(Math.Sqrt(d), c);
|
|
824 |
a11 -= e * b11;
|
|
825 |
a12 -= e * b12;
|
|
826 |
a22 -= e * b22;
|
|
827 |
|
|
828 |
if (Math.Abs(a11) + Math.Abs(a12) < Math.Abs(a21) + Math.Abs(a22))
|
|
829 |
goto L432;
|
|
830 |
|
|
831 |
a1 = a12;
|
|
832 |
a2 = a11;
|
|
833 |
goto L435;
|
|
834 |
|
|
835 |
L432:
|
|
836 |
a1 = a22;
|
|
837 |
a2 = a21;
|
|
838 |
|
|
839 |
// Choose and apply real z
|
|
840 |
L435:
|
|
841 |
s = Math.Abs(a1) + Math.Abs(a2);
|
|
842 |
u1 = a1 / s;
|
|
843 |
u2 = a2 / s;
|
|
844 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
|
|
845 |
v1 = -(u1 + r) / r;
|
|
846 |
v2 = -u2 / r;
|
|
847 |
u2 = v2 / v1;
|
|
848 |
|
|
849 |
for (i = 0; i <= en; ++i)
|
|
850 |
{
|
|
851 |
t = a[i, en] + u2 * a[i, na];
|
|
852 |
a[i, en] += t * v1;
|
|
853 |
a[i, na] += t * v2;
|
|
854 |
|
|
855 |
t = b[i, en] + u2 * b[i, na];
|
|
856 |
b[i, en] += t * v1;
|
|
857 |
b[i, na] += t * v2;
|
|
858 |
}
|
|
859 |
|
|
860 |
if (matz)
|
|
861 |
{
|
|
862 |
for (i = 0; i < n; ++i)
|
|
863 |
{
|
|
864 |
t = z[i, en] + u2 * z[i, na];
|
|
865 |
z[i, en] += t * v1;
|
|
866 |
z[i, na] += t * v2;
|
|
867 |
}
|
|
868 |
}
|
|
869 |
|
|
870 |
if (bn == 0.0) goto L475;
|
|
871 |
if (an < System.Math.Abs(e) * bn) goto L455;
|
|
872 |
a1 = b[na, na];
|
|
873 |
a2 = b[en, na];
|
|
874 |
goto L460;
|
|
875 |
|
|
876 |
L455:
|
|
877 |
a1 = a[na, na];
|
|
878 |
a2 = a[en, na];
|
|
879 |
|
|
880 |
// Choose and apply real q
|
|
881 |
L460:
|
|
882 |
s = System.Math.Abs(a1) + System.Math.Abs(a2);
|
|
883 |
if (s == 0.0) goto L475;
|
|
884 |
u1 = a1 / s;
|
|
885 |
u2 = a2 / s;
|
|
886 |
r = Special.Sign(Math.Sqrt(u1 * u1 + u2 * u2), u1);
|
|
887 |
v1 = -(u1 + r) / r;
|
|
888 |
v2 = -u2 / r;
|
|
889 |
u2 = v2 / v1;
|
|
890 |
|
|
891 |
for (j = na; j < n; ++j)
|
|
892 |
{
|
|
893 |
t = a[na, j] + u2 * a[en, j];
|
|
894 |
a[na, j] += t * v1;
|
|
895 |
a[en, j] += t * v2;
|
|
896 |
|
|
897 |
t = b[na, j] + u2 * b[en, j];
|
|
898 |
b[na, j] += t * v1;
|
|
899 |
b[en, j] += t * v2;
|
|
900 |
}
|
|
901 |
|
|
902 |
L475:
|
|
903 |
a[en, na] = 0.0;
|
|
904 |
b[en, na] = 0.0;
|
|
905 |
alfr[na] = a[na, na];
|
|
906 |
alfr[en] = a[en, en];
|
|
907 |
|
|
908 |
if (b[na, na] < 0.0)
|
|
909 |
alfr[na] = -alfr[na];
|
|
910 |
|
|
911 |
if (b[en, en] < 0.0)
|
|
912 |
alfr[en] = -alfr[en];
|
|
913 |
|
|
914 |
beta[na] = (System.Math.Abs(b[na, na]));
|
|
915 |
beta[en] = (System.Math.Abs(b[en, en]));
|
|
916 |
alfi[en] = 0.0;
|
|
917 |
alfi[na] = 0.0;
|
|
918 |
goto L505;
|
|
919 |
|
|
920 |
// Two complex roots
|
|
921 |
L480:
|
|
922 |
e += c;
|
|
923 |
ei = System.Math.Sqrt(-d);
|
|
924 |
a11r = a11 - e * b11;
|
|
925 |
a11i = ei * b11;
|
|
926 |
a12r = a12 - e * b12;
|
|
927 |
a12i = ei * b12;
|
|
928 |
a22r = a22 - e * b22;
|
|
929 |
a22i = ei * b22;
|
|
930 |
|
|
931 |
if (System.Math.Abs(a11r) + System.Math.Abs(a11i) +
|
|
932 |
System.Math.Abs(a12r) + System.Math.Abs(a12i) <
|
|
933 |
System.Math.Abs(a21) + System.Math.Abs(a22r)
|
|
934 |
+ System.Math.Abs(a22i))
|
|
935 |
goto L482;
|
|
936 |
|
|
937 |
a1 = a12r;
|
|
938 |
a1i = a12i;
|
|
939 |
a2 = -a11r;
|
|
940 |
a2i = -a11i;
|
|
941 |
goto L485;
|
|
942 |
|
|
943 |
L482:
|
|
944 |
a1 = a22r;
|
|
945 |
a1i = a22i;
|
|
946 |
a2 = -a21;
|
|
947 |
a2i = 0.0;
|
|
948 |
|
|
949 |
// Choose complex z
|
|
950 |
L485:
|
|
951 |
cz = System.Math.Sqrt(a1 * a1 + a1i * a1i);
|
|
952 |
if (cz == 0.0) goto L487;
|
|
953 |
szr = (a1 * a2 + a1i * a2i) / cz;
|
|
954 |
szi = (a1 * a2i - a1i * a2) / cz;
|
|
955 |
r = System.Math.Sqrt(cz * cz + szr * szr + szi * szi);
|
|
956 |
cz /= r;
|
|
957 |
szr /= r;
|
|
958 |
szi /= r;
|
|
959 |
goto L490;
|
|
960 |
|
|
961 |
L487:
|
|
962 |
szr = 1.0;
|
|
963 |
szi = 0.0;
|
|
964 |
|
|
965 |
L490:
|
|
966 |
if (an < (System.Math.Abs(e) + ei) * bn) goto L492;
|
|
967 |
a1 = cz * b11 + szr * b12;
|
|
968 |
a1i = szi * b12;
|
|
969 |
a2 = szr * b22;
|
|
970 |
a2i = szi * b22;
|
|
971 |
goto L495;
|
|
972 |
|
|
973 |
L492:
|
|
974 |
a1 = cz * a11 + szr * a12;
|
|
975 |
a1i = szi * a12;
|
|
976 |
a2 = cz * a21 + szr * a22;
|
|
977 |
a2i = szi * a22;
|
|
978 |
|
|
979 |
// Choose complex q
|
|
980 |
L495:
|
|
981 |
cq = System.Math.Sqrt(a1 * a1 + a1i * a1i);
|
|
982 |
if (cq == 0.0) goto L497;
|
|
983 |
sqr = (a1 * a2 + a1i * a2i) / cq;
|
|
984 |
sqi = (a1 * a2i - a1i * a2) / cq;
|
|
985 |
r = System.Math.Sqrt(cq * cq + sqr * sqr + sqi * sqi);
|
|
986 |
cq /= r;
|
|
987 |
sqr /= r;
|
|
988 |
sqi /= r;
|
|
989 |
goto L500;
|
|
990 |
|
|
991 |
L497:
|
|
992 |
sqr = 1.0;
|
|
993 |
sqi = 0.0;
|
|
994 |
|
|
995 |
// Compute diagonal elements that would result if transformations were applied
|
|
996 |
L500:
|
|
997 |
ssr = sqr * szr + sqi * szi;
|
|
998 |
ssi = sqr * szi - sqi * szr;
|
|
999 |
i = 0;
|
|
1000 |
tr = cq * cz * a11 + cq * szr * a12 + sqr * cz * a21 + ssr * a22;
|
|
1001 |
ti = cq * szi * a12 - sqi * cz * a21 + ssi * a22;
|
|
1002 |
dr = cq * cz * b11 + cq * szr * b12 + ssr * b22;
|
|
1003 |
di = cq * szi * b12 + ssi * b22;
|
|
1004 |
goto L503;
|
|
1005 |
|
|
1006 |
L502:
|
|
1007 |
i = 1;
|
|
1008 |
tr = ssr * a11 - sqr * cz * a12 - cq * szr * a21 + cq * cz * a22;
|
|
1009 |
ti = -ssi * a11 - sqi * cz * a12 + cq * szi * a21;
|
|
1010 |
dr = ssr * b11 - sqr * cz * b12 + cq * cz * b22;
|
|
1011 |
di = -ssi * b11 - sqi * cz * b12;
|
|
1012 |
|
|
1013 |
L503:
|
|
1014 |
t = ti * dr - tr * di;
|
|
1015 |
j = na;
|
|
1016 |
|
|
1017 |
if (t < 0.0)
|
|
1018 |
j = en;
|
|
1019 |
|
|
1020 |
r = Math.Sqrt(dr * dr + di * di);
|
|
1021 |
beta[j] = bn * r;
|
|
1022 |
alfr[j] = an * (tr * dr + ti * di) / r;
|
|
1023 |
alfi[j] = an * t / r;
|
|
1024 |
if (i == 0) goto L502;
|
|
1025 |
|
|
1026 |
L505:
|
|
1027 |
isw = 3 - isw;
|
|
1028 |
|
|
1029 |
L510:
|
|
1030 |
;
|
|
1031 |
}
|
|
1032 |
|
|
1033 |
b[n - 1, 0] = epsb;
|
|
1034 |
|
|
1035 |
return 0;
|
|
1036 |
}
|
|
1037 |
|
|
1038 |
/// <summary>
|
|
1039 |
/// Adaptation of the original Fortran QZVEC routine from EISPACK.
|
|
1040 |
/// </summary>
|
|
1041 |
/// <remarks>
|
|
1042 |
/// This subroutine is the optional fourth step of the qz algorithm
|
|
1043 |
/// for solving generalized matrix eigenvalue problems,
|
|
1044 |
/// siam j. numer. anal. 10, 241-256(1973) by moler and stewart.
|
|
1045 |
///
|
|
1046 |
/// This subroutine accepts a pair of real matrices, one of them in
|
|
1047 |
/// quasi-triangular form (in which each 2-by-2 block corresponds to
|
|
1048 |
/// a pair of complex eigenvalues) and the other in upper triangular
|
|
1049 |
/// form. It computes the eigenvectors of the triangular problem and
|
|
1050 |
/// transforms the results back to the original coordinate system.
|
|
1051 |
/// it is usually preceded by qzhes, qzit, and qzval.
|
|
1052 |
///
|
|
1053 |
/// For the full documentation, please check the original function.
|
|
1054 |
/// </remarks>
|
|
1055 |
private static int qzvec(int n, double[,] a, double[,] b, double[] alfr, double[] alfi, double[] beta, double[,] z)
|
|
1056 |
{
|
|
1057 |
int i, j, k, m;
|
|
1058 |
int na, ii, en, jj, nn, enm2;
|
|
1059 |
double d, q;
|
|
1060 |
double r = 0, s = 0, t, w, x = 0, y, t1, t2, w1, x1 = 0, z1 = 0, di;
|
|
1061 |
double ra, dr, sa;
|
|
1062 |
double ti, rr, tr, zz = 0;
|
|
1063 |
double alfm, almi, betm, almr;
|
|
1064 |
|
|
1065 |
double epsb = b[n - 1, 0];
|
|
1066 |
int isw = 1;
|
|
1067 |
|
|
1068 |
|
|
1069 |
// for en=n step -1 until 1 do --
|
|
1070 |
for (nn = 0; nn < n; ++nn)
|
|
1071 |
{
|
|
1072 |
en = n - nn - 1;
|
|
1073 |
na = en - 1;
|
|
1074 |
if (isw == 2) goto L795;
|
|
1075 |
if (alfi[en] != 0.0) goto L710;
|
|
1076 |
|
|
1077 |
// Real vector
|
|
1078 |
m = en;
|
|
1079 |
b[en, en] = 1.0;
|
|
1080 |
if (na == -1) goto L800;
|
|
1081 |
alfm = alfr[m];
|
|
1082 |
betm = beta[m];
|
|
1083 |
|
|
1084 |
// for i=en-1 step -1 until 1 do --
|
|
1085 |
for (ii = 0; ii <= na; ++ii)
|
|
1086 |
{
|
|
1087 |
i = en - ii - 1;
|
|
1088 |
w = betm * a[i, i] - alfm * b[i, i];
|
|
1089 |
r = 0.0;
|
|
1090 |
|
|
1091 |
for (j = m; j <= en; ++j)
|
|
1092 |
r += (betm * a[i, j] - alfm * b[i, j]) * b[j, en];
|
|
1093 |
|
|
1094 |
if (i == 0 || isw == 2)
|
|
1095 |
goto L630;
|
|
1096 |
|
|
1097 |
if (betm * a[i, i - 1] == 0.0)
|
|
1098 |
goto L630;
|
|
1099 |
|
|
1100 |
zz = w;
|
|
1101 |
s = r;
|
|
1102 |
goto L690;
|
|
1103 |
|
|
1104 |
L630:
|
|
1105 |
m = i;
|
|
1106 |
if (isw == 2) goto L640;
|
|
1107 |
|
|
1108 |
// Real 1-by-1 block
|
|
1109 |
t = w;
|
|
1110 |
if (w == 0.0)
|
|
1111 |
t = epsb;
|
|
1112 |
b[i, en] = -r / t;
|
|
1113 |
goto L700;
|
|
1114 |
|
|
1115 |
// Real 2-by-2 block
|
|
1116 |
L640:
|
|
1117 |
x = betm * a[i, i + 1] - alfm * b[i, i + 1];
|
|
1118 |
y = betm * a[i + 1, i];
|
|
1119 |
q = w * zz - x * y;
|
|
1120 |
t = (x * s - zz * r) / q;
|
|
1121 |
b[i, en] = t;
|
|
1122 |
if (Math.Abs(x) <= Math.Abs(zz)) goto L650;
|
|
1123 |
b[i + 1, en] = (-r - w * t) / x;
|
|
1124 |
goto L690;
|
|
1125 |
|
|
1126 |
L650:
|
|
1127 |
b[i + 1, en] = (-s - y * t) / zz;
|
|
1128 |
|
|
1129 |
L690:
|
|
1130 |
isw = 3 - isw;
|
|
1131 |
|
|
1132 |
L700:
|
|
1133 |
;
|
|
1134 |
}
|
|
1135 |
// End real vector
|
|
1136 |
goto L800;
|
|
1137 |
|
|
1138 |
// Complex vector
|
|
1139 |
L710:
|
|
1140 |
m = na;
|
|
1141 |
almr = alfr[m];
|
|
1142 |
almi = alfi[m];
|
|
1143 |
betm = beta[m];
|
|
1144 |
|
|
1145 |
// last vector component chosen imaginary so that eigenvector matrix is triangular
|
|
1146 |
y = betm * a[en, na];
|
|
1147 |
b[na, na] = -almi * b[en, en] / y;
|
|
1148 |
b[na, en] = (almr * b[en, en] - betm * a[en, en]) / y;
|
|
1149 |
b[en, na] = 0.0;
|
|
1150 |
b[en, en] = 1.0;
|
|
1151 |
enm2 = na;
|
|
1152 |
if (enm2 == 0) goto L795;
|
|
1153 |
|
|
1154 |
// for i=en-2 step -1 until 1 do --
|
|
1155 |
for (ii = 0; ii < enm2; ++ii)
|
|
1156 |
{
|
|
1157 |
i = na - ii - 1;
|
|
1158 |
w = betm * a[i, i] - almr * b[i, i];
|
|
1159 |
w1 = -almi * b[i, i];
|
|
1160 |
ra = 0.0;
|
|
1161 |
sa = 0.0;
|
|
1162 |
|
|
1163 |
for (j = m; j <= en; ++j)
|
|
1164 |
{
|
|
1165 |
x = betm * a[i, j] - almr * b[i, j];
|
|
1166 |
x1 = -almi * b[i, j];
|
|
1167 |
ra = ra + x * b[j, na] - x1 * b[j, en];
|
|
1168 |
sa = sa + x * b[j, en] + x1 * b[j, na];
|
|
1169 |
}
|
|
1170 |
|
|
1171 |
if (i == 0 || isw == 2) goto L770;
|
|
1172 |
if (betm * a[i, i - 1] == 0.0) goto L770;
|
|
1173 |
|
|
1174 |
zz = w;
|
|
1175 |
z1 = w1;
|
|
1176 |
r = ra;
|
|
1177 |
s = sa;
|
|
1178 |
isw = 2;
|
|
1179 |
goto L790;
|
|
1180 |
|
|
1181 |
L770:
|
|
1182 |
m = i;
|
|
1183 |
if (isw == 2) goto L780;
|
|
1184 |
|
|
1185 |
// Complex 1-by-1 block
|
|
1186 |
tr = -ra;
|
|
1187 |
ti = -sa;
|
|
1188 |
|
|
1189 |
L773:
|
|
1190 |
dr = w;
|
|
1191 |
di = w1;
|
|
1192 |
|
|
1193 |
// Complex divide (t1,t2) = (tr,ti) / (dr,di)
|
|
1194 |
L775:
|
|
1195 |
if (Math.Abs(di) > Math.Abs(dr)) goto L777;
|
|
1196 |
rr = di / dr;
|
|
1197 |
d = dr + di * rr;
|
|
1198 |
t1 = (tr + ti * rr) / d;
|
|
1199 |
t2 = (ti - tr * rr) / d;
|
|
1200 |
|
|
1201 |
switch (isw)
|
|
1202 |
{
|
|
1203 |
case 1: goto L787;
|
|
1204 |
case 2: goto L782;
|
|
1205 |
}
|
|
1206 |
|
|
1207 |
L777:
|
|
1208 |
rr = dr / di;
|
|
1209 |
d = dr * rr + di;
|
|
1210 |
t1 = (tr * rr + ti) / d;
|
|
1211 |
t2 = (ti * rr - tr) / d;
|
|
1212 |
switch (isw)
|
|
1213 |
{
|
|
1214 |
case 1: goto L787;
|
|
1215 |
case 2: goto L782;
|
|
1216 |
}
|
|
1217 |
|
|
1218 |
// Complex 2-by-2 block
|
|
1219 |
L780:
|
|
1220 |
x = betm * a[i, i + 1] - almr * b[i, i + 1];
|
|
1221 |
x1 = -almi * b[i, i + 1];
|
|
1222 |
y = betm * a[i + 1, i];
|
|
1223 |
tr = y * ra - w * r + w1 * s;
|
|
1224 |
ti = y * sa - w * s - w1 * r;
|
|
1225 |
dr = w * zz - w1 * z1 - x * y;
|
|
1226 |
di = w * z1 + w1 * zz - x1 * y;
|
|
1227 |
if (dr == 0.0 && di == 0.0)
|
|
1228 |
dr = epsb;
|
|
1229 |
goto L775;
|
|
1230 |
|
|
1231 |
L782:
|
|
1232 |
b[i + 1, na] = t1;
|
|
1233 |
b[i + 1, en] = t2;
|
|
1234 |
isw = 1;
|
|
1235 |
if (Math.Abs(y) > Math.Abs(w) + Math.Abs(w1))
|
|
1236 |
goto L785;
|
|
1237 |
tr = -ra - x * b[(i + 1), na] + x1 * b[(i + 1), en];
|
|
1238 |
ti = -sa - x * b[(i + 1), en] - x1 * b[(i + 1), na];
|
|
1239 |
goto L773;
|
|
1240 |
|
|
1241 |
L785:
|
|
1242 |
t1 = (-r - zz * b[(i + 1), na] + z1 * b[(i + 1), en]) / y;
|
|
1243 |
t2 = (-s - zz * b[(i + 1), en] - z1 * b[(i + 1), na]) / y;
|
|
1244 |
|
|
1245 |
L787:
|
|
1246 |
b[i, na] = t1;
|
|
1247 |
b[i, en] = t2;
|
|
1248 |
|
|
1249 |
L790:
|
|
1250 |
;
|
|
1251 |
}
|
|
1252 |
|
|
1253 |
// End complex vector
|
|
1254 |
L795:
|
|
1255 |
isw = 3 - isw;
|
|
1256 |
|
|
1257 |
L800:
|
|
1258 |
;
|
|
1259 |
}
|
|
1260 |
|
|
1261 |
// End back substitution. Transform to original coordinate system.
|
|
1262 |
for (jj = 0; jj < n; ++jj)
|
|
1263 |
{
|
|
1264 |
j = n - jj - 1;
|
|
1265 |
|
|
1266 |
for (i = 0; i < n; ++i)
|
|
1267 |
{
|
|
1268 |
zz = 0.0;
|
|
1269 |
for (k = 0; k <= j; ++k)
|
|
1270 |
zz += z[i, k] * b[k, j];
|
|
1271 |
z[i, j] = zz;
|
|
1272 |
}
|
|
1273 |
}
|
|
1274 |
|
|
1275 |
// Normalize so that modulus of largest component of each vector is 1.
|
|
1276 |
// (isw is 1 initially from before)
|
|
1277 |
for (j = 0; j < n; ++j)
|
|
1278 |
{
|
|
1279 |
d = 0.0;
|
|
1280 |
if (isw == 2) goto L920;
|
|
1281 |
if (alfi[j] != 0.0) goto L945;
|
|
1282 |
|
|
1283 |
for (i = 0; i < n; ++i)
|
|
1284 |
{
|
|
1285 |
if ((Math.Abs(z[i, j])) > d)
|
|
1286 |
d = (Math.Abs(z[i, j]));
|
|
1287 |
}
|
|
1288 |
|
|
1289 |
for (i = 0; i < n; ++i)
|
|
1290 |
z[i, j] /= d;
|
|
1291 |
|
|
1292 |
goto L950;
|
|
1293 |
|
|
1294 |
L920:
|
|
1295 |
for (i = 0; i < n; ++i)
|
|
1296 |
{
|
|
1297 |
r = System.Math.Abs(z[i, j - 1]) + System.Math.Abs(z[i, j]);
|
|
1298 |
if (r != 0.0)
|
|
1299 |
{
|
|
1300 |
// Computing 2nd power
|
|
1301 |
double u1 = z[i, j - 1] / r;
|
|
1302 |
double u2 = z[i, j] / r;
|
|
1303 |
r *= Math.Sqrt(u1 * u1 + u2 * u2);
|
|
1304 |
}
|
|
1305 |
if (r > d)
|
|
1306 |
d = r;
|
|
1307 |
}
|
|
1308 |
|
|
1309 |
for (i = 0; i < n; ++i)
|
|
1310 |
{
|
|
1311 |
z[i, j - 1] /= d;
|
|
1312 |
z[i, j] /= d;
|
|
1313 |
}
|
|
1314 |
|
|
1315 |
L945:
|
|
1316 |
isw = 3 - isw;
|
|
1317 |
|
|
1318 |
L950:
|
|
1319 |
;
|
|
1320 |
}
|
|
1321 |
|
|
1322 |
return 0;
|
|
1323 |
}
|
|
1324 |
|
|
1325 |
#endregion
|
|
1326 |
|
|
1327 |
|
|
1328 |
|
|
1329 |
#region ICloneable Members
|
|
1330 |
|
|
1331 |
private GeneralizedEigenvalueDecomposition()
|
|
1332 |
{
|
|
1333 |
}
|
|
1334 |
|
|
1335 |
/// <summary>
|
|
1336 |
/// Creates a new object that is a copy of the current instance.
|
|
1337 |
/// </summary>
|
|
1338 |
/// <returns>
|
|
1339 |
/// A new object that is a copy of this instance.
|
|
1340 |
/// </returns>
|
|
1341 |
public object Clone()
|
|
1342 |
{
|
|
1343 |
var clone = new GeneralizedEigenvalueDecomposition();
|
|
1344 |
clone.ai = (double[])ai.Clone();
|
|
1345 |
clone.ar = (double[])ar.Clone();
|
|
1346 |
clone.beta = (double[])beta.Clone();
|
|
1347 |
clone.n = n;
|
|
1348 |
clone.Z = (double[,])Z.Clone();
|
|
1349 |
return clone;
|
|
1350 |
}
|
|
1351 |
|
|
1352 |
#endregion
|
|
1353 |
|
|
1354 |
}
|
|
1355 |
|